Michael Schlottmann
Head of Architecture & Quality
I build software that holds up: clear architecture, tests that catch what matters, and AI agents that make teams faster without making them careless.
$ npm test -- --reporter spec
testandwin.net
- ✓about_mearchitecture, quality, AI
- ✓snail-nightmarecomic horror browser game
- ✓space_traderdeck-building space trading
- ✓power-tycoonenergy transition strategy game
- ✓fuenfgiebel.deLüneburg reviews, external
- ✓imprintImpressum
- ✓data-privacyDatenschutz
7 passing
What I work on
25+ years of shipping portals and custom software for large companies. These days my work sits where three disciplines meet.
Architecture
Systems that stay changeable as teams and traffic grow. Clear boundaries, pragmatic decisions, and CI/CD pipelines that make releasing boring.
Quality
Test strategy, risk-based testing and automation that teams actually trust. Quality as a shared responsibility of the team, not a gate at the end.
AI in engineering
Agentic QA, spec-driven testing and daily work with coding agents. Where AI multiplies output, quality has to scale with it.
Private projects
Things I build after hours, mostly to try out new tools and ideas.
-
Snail Nightmare
Schneckenhorror: Die Zwiebelschnaps-Mutation. A trash-horror comic with a playable browser game.
-
Space Trader
A roguelike mix of space trading and deck-building card battles, built with Godot.
-
Power Tycoon
Wattmogul: a strategy game about the energy transition, played over ten years from 2026 to 2035. Build wind, solar and hydro and outplay three rival companies.
-
Fünf Giebel
Personal recommendations for restaurants, exhibitions and hikes in and around Lüneburg, rated in gables.